#ifndef FACE_H
#define FACE_H

#include "Vertex3D.h"

class Face {

 private:
  Vertex3D *_v1, *_v2, *_v3;
  GLdouble _normal[3];

 public:
  Face ();
  // Face (const Face& f);
  Face (Vertex3D *v1,
  	Vertex3D *v2,
  	Vertex3D *v3);
  ~Face ();

  Vertex3D* v1() const;
  Vertex3D* v2() const;
  Vertex3D* v3() const;

  GLdouble* normal();
};

#endif
